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Systems Design

Map of the first level

Wizard Game was a solo unit I completed for my Systems Design module during my 2nd year at Staffordshire University.

 

We were provided assets to use and were expected to create a framework that could be used to create a game.

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​As part of the module we were required to make one main mechanic out of 3 options and I chose to do Pawn Possession as my main mechanic.

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The player is able to swap between 3 different elemental wizards which all have their own unique secondary ability.

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The enemies I created were weak to one element which forced the player to swap between characters to defeat them and unlock the door to get to the next level.

4 enemies in order: Neutral, Arcane Weak, Fire Weak, Wind Weak

Retargetting animations to my Wizard model

Showing collectibles updating the players UI

Narrated Gameplay

I learnt a lot about back end systems including how to use Event Dispatchers and Game Instances.

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I overall scored a 65 on this unit, with a 71% for my Practical Implementation.

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